﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Sizebox.CharacterEditor
{
	// Token: 0x0200024D RID: 589
	public abstract class MaterialControlOption : MonoBehaviour
	{
		// Token: 0x06000CCE RID: 3278 RVA: 0x00067680 File Offset: 0x00065880
		public virtual void ValidateOption(MaterialEntryGui newGui, List<MaterialEntryGui> newGuis)
		{
			this.selectedGui = newGui;
			this.selectedGuis = newGuis;
		}

		// Token: 0x040011D6 RID: 4566
		protected MaterialEntryGui selectedGui;

		// Token: 0x040011D7 RID: 4567
		protected List<MaterialEntryGui> selectedGuis;
	}
}
